Consoles and Home Computers 760-780 / 990

Online Old Games for Consoles and Home Computers

Stormlord for Amstrad CPC

Amstrad CPC 1989, Hewson Consultants Ltd.

The goal of Stormlord is to free several fairies from the bubbles in which the rotting crone has trapped them. The player can eliminate enemies by throwing a star-like weapon and travel rapidly from place to place by means of the falcon. The player has a limited amount of time to finish... 249

Myth: History in the Making for Amstrad CPC

Amstrad CPC 1989, System 3 Software, Ltd.

Myth: History in the Making is a 2D platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, Egyptians and more. The gameplay consists of running and jumping through each level, collecting objects and weapons, fighting enemies and solving puzzles. Enemies include skeletons, demons,... 520

subLOGIC Flight Simulator II for Apple II

Apple II 1983, subLOGIC

SubLOGIC Flight Simulator II is second generation Flight Sim for Apple II, Commodore 64 and Atari 800. This version, like the Microsoft release, did away with wireframe graphics for solid colors, and featured real-world scenery... 228

Turrican for Game Boy

Game Boy 1990, Rainbow Arts

Turrican is an action platformer (run-and-gun) with smooth scrolling in all directions, created by programmer and Manfred Trenz for Rainbow Arts company. Turrican first released for the Commodore 64, Amiga and later ported to other home computers and consoles. Inspiration for Turrican was Metroid and Psycho-Nics Oscar games. Memorable music for game... 170

Turrican for ZX Spectrum

ZX Spectrum 1990, Rainbow Arts

Turrican is an action platformer (run-and-gun) with smooth scrolling in all directions, created by programmer and Manfred Trenz for Rainbow Arts company. Turrican first released for the Commodore 64, Amiga and later ported to other home computers and consoles. Inspiration for Turrican was Metroid and Psycho-Nics Oscar games. Memorable music for game... 480

Turrican for Amstrad CPC

Amstrad CPC 1990, Rainbow Arts

Turrican is an action platformer (run-and-gun) with smooth scrolling in all directions, created by programmer and Manfred Trenz for Rainbow Arts company. Turrican first released for the Commodore 64, Amiga and later ported to other home computers and consoles. Inspiration for Turrican was Metroid and Psycho-Nics Oscar games. Memorable music for game... 616

First Samurai, The for Commodore 64

Commodore 64 1991, Ubisoft Entertainment

Platform game that involves the player on a quest as the first samurai in the history of ancient Japan to survive in a world of evil and rival swordsmen. Eating food and drinking sake will help the player get stronger, while fire and enemy contact will weaken the samurai. The player starts out as a hermit in an ancient forest, but he eventually becomes... 528

Pinball Fantasies for Game Boy

Game Boy 1992, 21st Century Entertainment Ltd.

Pinball Fantasies is an Amiga pinball game developed by Digital Illusions in late 1992, as a sequel to Pinball Dreams. Like Pinball Dreams, Pinball Fantasies contains four themed tables with various difficulty levels: Party Land, Speed Devils , Billion Dollar Gameshow, Stones 'N Bones. Each of the pinball tables was now three screens high (instead... 501

Pinball Dreams for Game Boy

Game Boy 1992, 21st Century Entertainment Ltd.

The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The ball moved according to reasonably realistic physics, and the game was restricted to using table elements... 203

Pinball Dreams for SEGA Game Gear

SEGA Game Gear 1992, 21st Century Entertainment Ltd.

The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The ball moved according to reasonably realistic physics, and the game was restricted to using table elements... 699

Cisco Heat: All American Police Car Race for Amstrad CPC

Amstrad CPC 1990, Image Works

Cisco Heat is an arcade racing game by Jaleco. The player takes on the role of an officer who must race his squad car through San Francisco in an attempt to win the first ever 'National Championship Police Car Steeplechase'. The gameplay is similar to that of other contemporary racing games, with a two-speed shifter and a chase view... 486

Commander Keen 1: Marooned on Mars for PC DOS

PC DOS 1990, Apogee Software, Ltd.

Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". In Invasion of the Vorticons, the player can walk left and right on the screen, and jump to get on higher platforms. Some of... 439

Space Invaders for Apple II

Apple II 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 166

Space Invaders for Game Boy

Game Boy 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 340

Space Invaders for NES

NES 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 756

Space Invaders for Atari 2600

Atari 2600 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 2957

Micro Machines 2: Turbo Tournament for Game Boy

Game Boy 1994, Codemasters Software Co. Ltd.

Micro Machines 2 featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. The PC version featured a track editor... 265

Wizardry 1: Proving Grounds of the Mad Overlord for Game Boy Color

Game Boy Color 1981, Sir-tech Software, Inc.

Wizardry: Proving Grounds of the Mad Overlord is a fantasy RPG written by Andrew Greenberg and Robert Woodhead and published for the Apple II by Sir-tech Software in September 1981. It is the first computer game in which the player runs a full party of six, and the first of its kind to offer colour graphics. Characters are rolled from five races and... 545

Macadam Bumper for ZX Spectrum

ZX Spectrum 1985, ERE Informatique

Pinball Wizard (also known as `Macadam Bumper`) is a computer game, an arcade and pinball construction set. The game includes full-featured graphics, sound and lights, and even `tilt` capability. The game features four simulations with varying obstacles. On the Atari ST, the flipper and back-board controls are manipulated by the mouse, but moving the... 258

Macadam Bumper Nude for Amstrad CPC

Amstrad CPC 1985, ERE Informatique

Pinball Wizard (also known as `Macadam Bumper`) is a computer game, an arcade and pinball construction set. The game includes full-featured graphics, sound and lights, and even `tilt` capability. The game features four simulations with varying obstacles. On the Atari ST, the flipper and back-board controls are manipulated by the mouse, but moving the... 252


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